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Going through the alternative crew advancement mechanics,one of the examples mentioned a player crew named "The Remnant." Is that a reference to the Haunted City campaign with Jared Logan?

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Yep!

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v1.1
with Patron revert, Assassins claims contain only three Turfs total(counting Hagfish Farm). Intentional?

Compartment does not mitigate heavy items penalty. Intentional?

Ghost vice changes in sheet is not applied to p.114.

Is the changed wording for Harm rules supposed to mean a third level 2 Harm becomes a level 4 if level 3 Harm is also full, but level 1 becoming a level 2 does not cascade further?

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Will there ever be a chance of a physical release of Deep Cuts? Blades is probably my favorite TTRPG bar none and id love to have the updated content on my shelf next to the core book.

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looks like you're in luck! https://www.backerkit.com/call_to_action/00a6542d-2265-492b-843a-a013b2287012/la...

Re-reading 1.1, I was wondering how the Threat Roll outcomes are supposed to interact with Effect / level of threat. Eg: I’ve been assuming that Standard means that you “adjust” the fronted threat by two notches on a 6 (so L2 harm would be avoided; but L4 harm would be reduced to L2/injury). Is this contrary to intent? Should the scoundrel be able to get significant outcomes on a 6 even if you’ve dialed the Threat up, or is this where we bring the standard Effect boosting rules into play in the conversation?

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The Threat Roll resolves the consequences of the threat, not the Scoundrel's own effect. The Scoundrel has whatever effect that's been established, regardless of the Threat Roll outcome (unless you include the threat of failure).

So, On a 6, you avoid the threat. That means it has no effect on you.
On a 4/5, the consequence is reduced. So in your example, level 4 Harm would be reduced to level 3.

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Ok. So if the threat is that “the billhooks are Unreasonable (narrative T4) in their demands - not only is it an absurd quantity of coin but more” and the player faces that with say Sway they’ve talked their way around it on a 6. So if you wanted to structure a more demanding challenge to something like the players wanting the Billhooks to run interference for a smuggling operation or something;  you might go “ok, with your going in position they won’t back your play - at best they’ll just let you way as you move through their territory (effect) and they’ll be Unreasonable about the bribe they require for even that (threat).”

Yep, that's right.

Thanks very much!

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Small error: You forgot to apply the changed wording of Alchemist and Artificer to Strange Methods

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I can't thank you enough, John. You've helped my friends and I create so many amazing stories over the years. Just picking up Deep Cuts now 'cause I was running a different system and was worried once I read this I'd lose interest in the other one! Looking forward to it!

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I've updated the (free) Blades in the Dark Lite VTT to incorporate all the changes from the Fresh Deep Cuts v1.1. The VTT remains the most configurable and GM-friendly option out there, and now it's fully aligned with the latest rules refinements.

Deep Cuts + Vanilla Flexibility: Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! Everything adapts to your preferences - playbooks, crew sheets, abilities, and more.

Printable or Digital Character Sheets: Once you've picked which modules you want Vanilla and which Deep Cuts, you'll have your choice of digital or printable character sheets that reflect those choices.

https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv

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v1.1  Lots of good changes here, from typo fixes to layout and general flow changes. The big standouts for me are the redesigned character sheets and the changes to teamwork. Reducing the numerous teamwork options to now just functioning like a devil's bargain is a good change for the sake of simplicity. While I enjoyed the nuances of the different versions of "teamwork" I found players often forgot an option existed or how it worked, while also getting frustrated they all could not "assist" someone. This new module addresses these issues nicely and I'm excited to start running games with it.

I still would be interested in finding out why the spark runner rig received such heavy penalties though. (costs load; and coin; and reputation with a specific faction; and takes up a veteran ability on your character sheet; and requires a roll to even use without it glitching out) The item doesn't seem particularly broken game play wise since the shadows crew already had this ability with Ghost Echoes, which only costs the crew upgrade to acquire. Is there a reason why the spark runner rig was listed this way? As is, without house ruling it's cost down, I can't see my players ever wanting to acquire one.

Yo! Just checking in because some scoundrel spilled a beer on my GM binder that has all my blades notes. I need to reprint a lot of the stuff that I keep in there for running games, including some deep cuts cheat sheets and whatnot. Curious if the rumored update is close at hand or a ways off, since I'd rather wait to print everything if the update is happening soon. Totally understand that these things take time! I just was looking down the barrel of printing a bunch of pages for game prep and thought "Hey, maybe I should ask if that update is nigh."

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Various life things have delayed the release, but I'm really trying to get it done and posted this week.

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Thanks John! Appreciate the update! I've loved adding the deep cuts rules to my game, which I already enjoyed a great deal. You made a great thing!

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Glad to hear it! Thanks.

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We all hope you and yours are OK. Life comes first.

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I updated my free googlesheet character keeper to let you pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically!

Other features you may like:

  • Super GM-Friendly - See ALL your PCs' info on a single screen! Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets.
  • Sleek Progress Clocks - Easy-to-use progress clocks for everyone that actually look good and don't require a PhD to update.
  • NEW: Item Database Link - PC load section now connects to a free database with all Blades items for quick reference!
  • One Sheet Per PC - Each PC gets their own tab, with everything they need (character info, clocks, dice roller) all on one screen.
  • Built for less clicking, more playing - Set up once and focus on the fiction, not on hunting through menus.


https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv

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More of a good thing at a very fair price. No-brainer for my group to get it.

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do we have an approximate schedule on update, or is it still TBD?

Unsolicited feedback: the new Edge mechanic shares the same name as the "Edge" from a cohort's "Edge & Flaw", which might create some confusion.

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Hi, I was reading Deep Cuts, I noticed the Hull playbook now has 9 drain instead of 10. I didn't see it listed in the changes at the end of Deep Cuts so I was wondering if this was a mistake or undocumented change?

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