Hello there, First, thanks for all your development (recent and past - I am into reading Deathmatch Island since the release), very inspiring. I checked World of Dungeons to play with my nephew.
Is there a specific mechanic for combat; like when does one deals damages? Or it is dealt in the same manner as with other skills? Would you say the rolls are "double duty" in this game, or do you make attributes for enemies?
Combat is resolved same way as everything: roll 2d6+attribute. 6- miss/fail, 7-9 Partial Success, 10+ full success.
So, if you attack an enemy and get a 6-, you might receive damage, or be at his mercy, or in a hard position. 7-9 maybe you two trade blows and you deal and receive damage, or maybe you just deal half damage. 10+ you get what you wanted to do, if it was damage, deal it at no adverse consequence.
I printed this off a few years ago. Literally thought this was a thematic supliment for Dungeon World! Hehe! Now I know its q game, and will add it to myy games to try. Playing another one right now.
See John Harper's comment below about handling fights. You don't roll for the giant but for the PCs only: if the result is less than a full success, the character takes damage.
For one, I convert AC to armor in the following way: AC<2, armor 3; AC 2-5, armor 2; AC 6-7 armor 1; AC 8 or more, armor 0.
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Hello there,
First, thanks for all your development (recent and past - I am into reading Deathmatch Island since the release), very inspiring.
I checked World of Dungeons to play with my nephew.
Is there a specific mechanic for combat; like when does one deals damages? Or it is dealt in the same manner as with other skills? Would you say the rolls are "double duty" in this game, or do you make attributes for enemies?
Many thanks!
Combat is resolved same way as everything: roll 2d6+attribute. 6- miss/fail, 7-9 Partial Success, 10+ full success.
So, if you attack an enemy and get a 6-, you might receive damage, or be at his mercy, or in a hard position. 7-9 maybe you two trade blows and you deal and receive damage, or maybe you just deal half damage. 10+ you get what you wanted to do, if it was damage, deal it at no adverse consequence.
I printed this off a few years ago. Literally thought this was a thematic supliment for Dungeon World! Hehe! Now I know its q game, and will add it to myy games to try. Playing another one right now.
What hacks of this exist?
Fist is very inspired by this
【规则译文】超轻量级OSR《地下城的世界》by John Harper
I made a Chinese translation. I wish you know that Chinese players will also love this game.
Thank you!
https://tibbiusgames.itch.io/absinthe-gin-sage ...
A Tibbiusgames hack of Jason Tocci's 2400, John Harper's World of Dungeons, and Ben Milton's Maze Rats.
Let's take a hill giant from 1e:
AC 5, HD 8 (i.e. also attack bonus)
How does the skill system from WoD work with those values? Do I take AC as armor points and light weapons (d6) only do damage on a 6?
And the other way around: does the hill giant always hit me (lowest roll 2 plus 8 attack bonus >= 10, always a full success)?
See John Harper's comment below about handling fights. You don't roll for the giant but for the PCs only: if the result is less than a full success, the character takes damage.
For one, I convert AC to armor in the following way: AC<2, armor 3; AC 2-5, armor 2; AC 6-7 armor 1; AC 8 or more, armor 0.