Thanks a lot, just started Blades a few weeks ago and now excited to see the system develop!
I noticed that on the sheets the cohorts only have 2 boxes for harm, but usually 4 levels. Are the boxes for level 2/3 harm, as I guess that 1 isn’t doing anything to cohorts and level 4 has no need of recording?
"Strange Methods: When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known"
With the module it should be "... +1 Quality Level ...", instead of "... +1 result level to your roll.", doesn't it?
Loving these rules, this is all really amazing stuff. Bought this the moment I heard it existed. After reading the rules, I had a few clarification questions:
When you act as instructor, you can still advance by spending XP. Does the quality level of the instructor matter for what level of action rating you can advance to? If so, can a PC gain higher action ratings when they train themselves (since their quality level would be equal to their current action ratings)?
Does "toughing it out" last for as long as you have the injury, or only for that scene? If it does, is 2-3 stress an equivalent cost to the penalties of having an incapacitating injury?
Since the hospital lets you recover all your Harm for 2-3 coin and possible heat, is it ever worth it to acquire a Physicker (extra downtime action to Acquire or have a contact for, spending Coin to get a decent quality level, and only clears one injury at a time)
Does heat reduction occur before you determine wanted levels / entanglements? As it stands, a standard job I could see for my crew would inflict 2 (standard job) + 1 (crew Tier) + 2 (witnesses) + 2 (typical amount of Heat complications) + 2 (at war, or open mayhem, usually one of the two) + 1 (fencing goods) = an immediate wanted level every score, assuming they don't execute perfect operations. If the goal is to push them toward prison time and wanted levels, that's cool, but it feels like heat reduction isn't very meaningful if it won't affect the fallout of a score (and no longer determines the severity of entanglements).
On a related note, if they reduce heat before determining payout / entanglements, do they earn Rep for the heat they reduced?
I also thought I'd share my own home rules about faction status. I felt that faction status changed too quickly in my games, so I turned status into progress clocks (neutral: 2-step, +1/-1: 4-step, +2/-2: 6-step, +3/-3: 8-step). Factions are quick to judge and slow to change their minds, so the higher-status clocks get bigger. Completing a score adds 1/2/3/4 steps depending on the severity of incursion or utility you caused the faction. Filling the clock adds +1 status, reducing it while it's empty adds -1 status (and makes a new clock that many steps away from full).
On the sheets, what does "+1 Rank" refer to, like with the Hound's Ghost Hunter? Through a bit of searching, I think it's referring to "whichever stat you're using, Attribute or Action, in the relevant circumstance," but it's not actually spelled out in the text.
Do you still get +Effect when pushing to activate a special ability, like in standard Blades, or is it push to activate and a second push when I want +Effect? It's an important difference, imho
So generally like this addition to the game, lot of cool new content, and I'm excited for a lot of the rules changes to be implemented in my group, but I did have some issues, which I am sure some other people have mentioned.
pdf seems broken as bookmarks do not work.
Spiritbane Charm, Arclighter & Glimmer, and Prichard Camera are under all of the scoundrel's special items when it sounds like they should be in the generic list since they all have access to them and therefore are not playbook specific.
The sparkrunner rig requires you to get in good with a faction, spend coin acquiring it, spend a level up learning how to use it, and makes you roll to use it with a risk of a malfunction. Which is a lot of downsides for a relatively minor power, specially when Shadows have Ghost Echoes which is all the upsides with non of the downsides. What makes a sparkrunner rig worth all this hassle?
Loving the new update. I am looking for some clarification on the Train Downtime Activity. "Use this activity to spend XP to get an advance for your character." Is this activity just another way to spend the XP you gain from other things to advancement or is it something else?
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Thanks a lot, just started Blades a few weeks ago and now excited to see the system develop!
I noticed that on the sheets the cohorts only have 2 boxes for harm, but usually 4 levels. Are the boxes for level 2/3 harm, as I guess that 1 isn’t doing anything to cohorts and level 4 has no need of recording?
That's an error. It'll be fixed in the next update.
Perfect, thx!
Awesome stuff! Will there be a hardback release eventually? I'd love to have it next to the original rulebook on the desk!
I think he said several times that this is not planned. ;)
"Strange Methods: When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known"
With the module it should be "... +1 Quality Level ...", instead of "... +1 result level to your roll.", doesn't it?
I've finished the digital character keeper for Deep Cuts. Incorporates all the new rules and updated playbooks. Free.
Here is a short video to show you the PC sheet in action:
Separate videos show the other key sheets: Crew, GM, Safety, Rules Cheatsheet, Faction Tracker, etc.
You can access this googlesheet here: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
Loving these rules, this is all really amazing stuff. Bought this the moment I heard it existed. After reading the rules, I had a few clarification questions:
I also thought I'd share my own home rules about faction status. I felt that faction status changed too quickly in my games, so I turned status into progress clocks (neutral: 2-step, +1/-1: 4-step, +2/-2: 6-step, +3/-3: 8-step). Factions are quick to judge and slow to change their minds, so the higher-status clocks get bigger. Completing a score adds 1/2/3/4 steps depending on the severity of incursion or utility you caused the faction. Filling the clock adds +1 status, reducing it while it's empty adds -1 status (and makes a new clock that many steps away from full).
Thanks for making an awesome game!
On the sheets, what does "+1 Rank" refer to, like with the Hound's Ghost Hunter? Through a bit of searching, I think it's referring to "whichever stat you're using, Attribute or Action, in the relevant circumstance," but it's not actually spelled out in the text.
That's a typo, but you're basically right. It should say "You get +1d to rolls when" [X]. Those will be fixed in the next PDF update.
Do you still get +Effect when pushing to activate a special ability, like in standard Blades, or is it push to activate and a second push when I want +Effect? It's an important difference, imho
Yeah, you do (assuming the ability applying extra effect in that situation makes sense). I'll clarify that.
So generally like this addition to the game, lot of cool new content, and I'm excited for a lot of the rules changes to be implemented in my group, but I did have some issues, which I am sure some other people have mentioned.
Loving the new update. I am looking for some clarification on the Train Downtime Activity. "Use this activity to spend XP to get an advance for your character." Is this activity just another way to spend the XP you gain from other things to advancement or is it something else?
It's the only way to spend xp in this module.