A downloadable game

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Lady Blackbird is an adventure module for 2-6 people. It contains a starting situation, setting, pregen characters, and quick-play rules perfect for a no-prep game of 1-3 sessions or more.

Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.

HOWEVER, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

EVEN NOW, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance.

How will Lady Blackbird and the others escape the Hand of Sorrow?

What dangers lie in their path?

Will they be able to find the secret lair of the pirate king? if they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?

Go play! And find out.

Supplements

Also included are chapters 2 and 3 of the Tales from the Wild Blue Yonder: Magister Lor, and Lord Scurlock.

Number of players: 3-6
Age of players: 13+
Length: 2-4 hours per game session
Page Count: 16 (Chapter 1), 9 (Chapter 2), 11 (Chapter 3)
Release Date: 2016

Download

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Click download now to get access to the following files:

ladyblackbird.pdf 4 MB
magister_lor.pdf 3 MB
lord_scurlock.pdf 3 MB

Comments

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(+2)

Lady Blackbird was one of the first indie RPGs I've tried years ago. Its character sheet has inspired me a lot to do my own games. I can't THANK YOU enough for this.

(+1)

This is by far one of my favourite games for players that are new to the table, and is in fact the very first game that I ran/played. It has the structure needed to provide guidance, the keys help prompt the players to make things interesting, and character progression is quick and satisfying. I also LOVE that the rules summary is on the bottom half of the character sheet. 

is there any way to adapt this to solo play? Sounds super cool!

(+2)

So good!!!

(+3)

A game design lesson

(+3)

Played this game years ago. Amazing game, great setting